![]() ![]() These inflict elemental damage or in the case of Frost bolster your armor. The Defect is a robot who has the ability to channel orbs. I’m not going to insult your intelligence by telling you what it does but suffice it to say it’s bad news in any quantity. She can also inflict poison on your enemies. The next character you unlock is The Silent, she’s your rogue class and because she relies on speed her deck has quite a lot of cards which give you the ability to draw. You start out only being able to take control of The Ironclad he’s your heavy hitting warrior class and is perfectly balanced for learning the ropes. The characters boil down to your basic warrior, rogue, mage classes though this is over-simplifying things a bit unfairly. Thankfully not all of them want you dead. There’s plenty of folk living in The Spire. There is a level of strategy to this that I find really enjoyable. Slay the Spire is a game of decisions and you are forced to make more with virtually encounter. There are some really expensive cards with great benefits but they can be costly and burning all your energy out in one go to play something clever might just get you killed. As I’ve just mentioned there are ways of getting more but you really need to be smart with how you use it. Each character starts each turn with three energy points. ![]() This is what you need to be using to play your cards. In a chest I found the following: A frozen core, which gave my Defect a new basic orb The Soza, which game 1 extra energy each turn but you can no longer use potions and a busted crown also giving me an extra energy but only letting me pick one card on choice screens. You can pick one item and you have to think what you’re going to want more because many relics are double edged swords. In this game you get a choice of three at a time from chests or boss kills. Odd how these guys always show up in the most dangeous places …
0 Comments
Leave a Reply. |